Twinke Masta M4A1

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It is within our best interests to keep the original model and texture authors visible for proper credits. Due to the nature of the freely-available models in GameBanana, they have resulted in credit and art-work theft. Please keep this in mind for future titles and subtitles. -Thank you, sHiBaN.

WARNING = 33.458 Polygons.

It's me, again, with this lifetime M4.

In this pack you will get :

  • RAWRSOMENESS from a high-detailed M4A1 and it's attachments.

  • Viewmodel, and Worldmodel Included (There's no Pee model. I dont recommend it because of the high Polycount. Sorry :3)

  • Sounds, with alternate sounds included.

  • Credzor

  • A Folder (wut?)

Known Bugs

  1. The hand will clip through the Magpul AFG Since I don't have time to rig the hand holding the AFG. (and I can't do it yet :3) If someone wanna fix it, tell me ASAP.

  2. Why'd the EOTech glass isn't in additive mode? man you're bad!

Slow down, man. If i sets the glass to additive, The hand bugs. And it's annoying. (something like see-through bug on the hand so we can see the triangles inside the hand) But if u rlly want to make it transparent, I've separated the glass texture and you just need to click "Additive" at JHLMV for Glass.bmp and you're done.

Tell me if i missed someone for the Credits, enjoy and Have fun!

Video Preview by Torque (Thanx) :

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Comments

  • ShinNakagawa's Levels
    • P1: Beggar
      Points: 753
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 12 months ago

    Pros:

    • As far as i know, someone mdl have big poly. maybe have a problem. (sorry for my bad english). But, this skin very nice. 9 / 10
    User Title
    PROBLEM?
  • MakarovVR's Levels
    • P2: Drudge
      Points: 2,055
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Improvements:

    • i hope you fix uv maps in hand texture and create addetive eotech lens texture its look better
    Gold Source Modder :P
  • surabaya_190889's Levels
    • P1: Beggar
      Points: 95
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Maybe that m4 can looks more beautiful if u remove that magnifier scope.. hmm, and maybe that can be decrease poly..

    User Title
    spetsnaz
  • Constellatio's Levels
    • P2: Drudge
      Points: 7,242
    • C2: Treehouse Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Posted by Tatwaffe

    Pros:

    • A different custom M4 carbine than usual stuff on this site! More of that please!
    • Good textures, UV maps good, execept on charge handle (-> black outline)

    Cons:

    • Too soft unsil-shooting sound. Not powerfull = No kills
    • no p model. Let us decide if we want it with high polys or not ^^
    • Origin position is too high = unused optics cover to much of viewing field
    • No big drama: EOtech logo mirrored on V-model for right handed (just say it's lefthanded!)
    • Like always: Text on w_model is mirrored ingame...

    Improvements:

    • See above Cons... fix and repost --> 10/10

    Since this is a high poly i dont think i can reupload it. A lil feel about realism, you're using an M4 and put the stock on your shoulder. then, it makes the gun goin up. since the M4 using an EOTech sight, it's better (for me) to put it high, so you can 'EOTech'-it easier lol.

    I dont want to ruin the texture so i leave the EOTech texture w/o changing anything.

    P model, trust me it doesn't affect much. Even you have a big bro highen computer, we (the compiler) don't have much time to make a HP P model.

    And about the sounds, at least it wont hurt your ear so bad right? =D

    Thanks for the helpfull feedback btw, you're the rare user who can gimme those useful crits. thanks.

    • Interesting x 1
    User Title
    I hate source engine
  • Tatwaffe's Levels
    • P2: Drudge
      Points: 2,049
    • E1: Helper
      EF: 2
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Pros:

    • A different custom M4 carbine than usual stuff on this site! More of that please!
    • Good textures, UV maps good, execept on charge handle (-> black outline)

    Cons:

    • Too soft unsil-shooting sound. Not powerfull = No kills
    • no p model. Let us decide if we want it with high polys or not ^^
    • Origin position is too high = unused optics cover to much of viewing field
    • No big drama: EOtech logo mirrored on V-model for right handed (just say it's lefthanded!)
    • Like always: Text on w_model is mirrored ingame...

    Improvements:

    • See above Cons... fix and repost --> 10/10
    • Agree x 1
    • Helpful x 1
    User Title
    Skinner & Sound Editor
  • .bLacK.icE.'s Levels
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 1 year ago

    My new favorite M4 skin, very well done. I just noticed the shadow errors that Shiban mentioned firsthand, not a big deal to me if I just leave the EOtech black, but it would be nice if you did what he said and recompile it right.

    User Title
    Back for a little while..
  • Pro3z's Levels
    • P2: Drudge
      Points: 3,310
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Another Video Preview!

    User Title
    Back to GldSrc.
  • Headshot100's Levels
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    looks pretty cool but i dont want it thanks

    Bananite
  • Pro3z's Levels
    • P2: Drudge
      Points: 3,310
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Awesome :3

    User Title
    Back to GldSrc.
  • Shiban's Levels
    • P3: Peasant
      Points: 8,350
    • E2: Guide
      EF: 24
    • C4: Super Moderator
    • A6: Elder
      Account Age: 8 years
    Username
    Shiban
    Posted 1 year ago

    You've compiled it the wrong way.

    The additive model subgroup is supposed to be on top of every other model groups. Put the Eotech glass model on top of everything else in the QC

    Hence why you see shadowing errors on the arms. Recompile and resubmit would be nice

    User Title
    shiban.deviantart.com

Credits

Submitter
Constellatio's Levels
  • P2: Drudge
    Points: 7,242
  • C2: Treehouse Member
  • A4: Graduate
    Account Age: 2 years
(Creator/Co-creator)
Studio
Studio
KOPASSUS Incorporated
Key Authors
Twinke Masta
M4 Model
Twinke Masta, Flamshmizer, WangChung
Eotech 557 Magnifier
B0T
PMag
BrainCollector, Teh Nuke
Magpul AFG
BrainCollector
Animation
Shiban
RIS
Vunsuta, Teh Strelok, BrainCollector
Sounds
kalasnikov88
Hand Rig
BrainCollector
XTM Covers
KOPASSUS Team
Pro3z
1st Hacks, Compile
Constellatio
2nd Hacks, Compile, Wee, Render

Rating

9.35/10
Based off 10 rating(s)

Additional Info

Model Class
Hacked Custom Model
Texture Class
Recolor

Stats

Post Count
17
ViewCount
21,063
Downloads
8,192
Date Added
1 year ago
Date Modified
1 year ago

License

N/A

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