How to make player models for any goldsource game

Ok, after my "How to make world models for any goldsource engine game", and the requests I got to make a player model tut, I finally decided to do it.

Making player models is the most boring thing in the world. Thats why you can see a shitload of subs with world models only.

Let's get 'started': First of all if you make player models for goldsource without making world models, people like me will think that you're crazy, so before we actually start you need to take a look at my World Model tutorial.

Great, now that you did that we can actually start and do something. Import the default player model in milky. BUT WAIT! The most important thing whiles making player models is here. Make sure that you have the 'Rename Bones' box checked off while importing. If you don't, you will get an error while compiling later and will have to do the whole thing all over again.

Now, import the model that you want to be your new player model (Rename Bones should be automaticlly checked off) and place it over the default model just like you do for world models. Unlike world models you have more then one bone you can assign the model to, so will have to do some searching. The most smart thing to do if you don't know what bone you're supposed to assing the model to (witch I don't do) is (in the Joints tab) click every bone separately and click 'SelAssinged'

If you didn't delete the default model, and did the above, the model will now be selected (in other words that model was assinged to that bone). Delete the default (base) model and assign the new model to that bone. Export, compile, Done.

But wait! Since you're all wondering how I do the bone searching I'll tell you. In the joints tab, I click every bone separately and in some of the viewports(usually left) I see that a bone is a selected with red only and not green It is most likely that that bone is the one I'm supposed to have the model assigned to.

Note: In order to see the skeleton you need to have the 'Show Skeleton'(duh) box checked on in the joints tab

This method goes when compiling anything, not just player models.

And thats pretty much it.

Assess, comment, correct me if you see some grammar mistakes and feel free to ask anything.

Enjoy!

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Comments

  • Crash's Levels
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    Posted 2 years ago

    Posted by Jelly.Panini

    where's your old render? lol

    I updated it. I found it a bit lame.

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    Posted 2 years ago

    where's your old render? lol

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    former Jelly.Panini
  • FESBUK's Levels
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    Posted 2 years ago

    Posted by Frizz925

    Nice tut. But I do really want to know how to do this on 3ds Max. Working with Milkshape is really hard for me

    i think ms3d easier... more easy

    FESBUK_KLONTONGAN
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    Posted 2 years ago

    good tuts!

    FESBUK_KLONTONGAN
  • rocket992010's Levels
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    Posted 2 years ago

    Posted by cR45h

    Posted by rocket992010

    Posted by cR45h

    Posted by rocket992010

    Good tutorial, but you need to make it clear as to what programs you are using. "Milky" can be confusing.

    Milky= Milkshape 3D

    I realized that. :) Great tutorial, but did you have any plugins for it? Like an .smd importer?

    There should be a .smd importer by default.

    Thank you sir! Just what I wanted to here.

    Bananite
  • Crash's Levels
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    Posted 2 years ago

    Posted by rocket992010

    Posted by cR45h

    Posted by rocket992010

    Good tutorial, but you need to make it clear as to what programs you are using. "Milky" can be confusing.

    Milky= Milkshape 3D

    I realized that. :) Great tutorial, but did you have any plugins for it? Like an .smd importer?

    There should be a .smd importer by default.

  • rocket992010's Levels
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    Posted 2 years ago

    Posted by cR45h

    Posted by rocket992010

    Good tutorial, but you need to make it clear as to what programs you are using. "Milky" can be confusing.

    Milky= Milkshape 3D

    I realized that. :) Great tutorial, but did you have any plugins for it? Like an .smd importer?

    Bananite
  • Crash's Levels
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    Posted 2 years ago

    Posted by rocket992010

    Good tutorial, but you need to make it clear as to what programs you are using. "Milky" can be confusing.

    Milky= Milkshape 3D

  • rocket992010's Levels
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    Posted 2 years ago

    Good tutorial, but you need to make it clear as to what programs you are using. "Milky" can be confusing.

    Bananite
  • Crash's Levels
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    Posted 2 years ago

    I know milky like the back of my hand! I know compiling in 3ds max like the back of yours. Hit me up if you need anything.

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Crash's Levels
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Crash
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cR45h

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Compiling
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